Michael Hospedales

Software engineer / Miami, FL

All writing

Thought

Why I build

I build to solve problems.

I have creative interests outside of programming, like art and music.

I used to make my own 3D models and assets for Quake and Unreal, back in the day with their level editors.

Have a thought about this?

Questions, corrections, and your own experience are welcome. Reply by email

  • Essay

    A page transition that breathes

    How this site went from a heavy ink-wipe page transition to a 300ms breath through paper — WebGL bokashi gradation, mathematical opacity guarantees, and the fail-safes that keep navigation working when the shader does not.